Due to its linear structure, these details come out in the character of the missions themselves rather than at the strategic layer. Conducting a conventional war in an environment that just doesn't want you there, often with very few of the supplies you need to fight effectively, was definitely a reality for forces on both sides of the theater. Having to rely on squishy infantry, scavenging the battlefield, and going after objectives with a couple of irreplaceable vehicles definitely emphasizes the desperate and deadly aspects of the North African conflict. You can get a pretty decent force together this way. And sending some Panzergrenadiers to grab a discarded machine gun, for instance, creates a new HMG squad that can be reinforced on its own, while also bringing the infantry back up to full strength. You can't train new squads, but you can reinforce the ones you have. But the real key to success ended up being to loot every squad weapon in sight. I found the tactical pause feature to be really useful here, since every movement had to be fairly precisely coordinated. And just about every step of the way, you're going to be outgunned. Losing even one can be disastrous, since there is no way to replace them. That, fortunately, is something the DAK is very good at, since even their basic infantry know how to staple a car back together. But they don't have much armor and are very vulnerable to anti-tank rifles and grenades, so I found that I really needed to use them for quick, hit-and-run attacks before falling back for repairs. if you prefer, are nimble and effective at suppressing infantry.
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